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Monster

Skum

Medium Aberration · Lawful Evil

Ghosts of Saltmarsh Page 254
Armor Class 14
Hit Points 93 (11d8 + 44)
Speed Walk 20 ft., Swim 40 ft.
CR 5
STR 19 +4
DEX 11 +0
CON 18 +4
INT 7 -2
WIS 12 +1
CHA 9 -1

Traits

Abolethic Vassal

The skum is permanently by its aboleth master.

Amphibious

The skum can breathe air and water.

Psychic Conditioning

The skum is immune to the and conditions unless they are from effects created by an aboleth.

Water Dependency

The skum takes 6 () Acid damage every 10 minutes it goes without exposure to water.

Actions

Multiattack

The skum makes three attacks: two with its trident and one with its Mind-Breaking Touch.

Trident

Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 () Piercing damage.

Mind-Breaking Touch

Melee Weapon Attack +7 to hit, reach 5 ft., one target. 18 () Psychic damage, and the target has disadvantage on Wisdom saving throws until the end of the skum's next turn.
Confirmation

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