Armor Class
18
Skull Lord
Medium Undead · Lawful Evil
Hit Points
105 (14d8 + 42)
Speed
Walk 30 ft.
CR
15
Traits
Legendary Resistance (3/Day)
If the skull lord fails a saving throw, it can choose to succeed instead.
Master of the Grave
While within 30 feet of the skull lord, any undead ally of the skull lord makes saving throws with advantage, and that ally regains hit points whenever it starts its turn there.
Evasion
If the skull lord is subjected to an effect that allows it to make a Dexterity saving throw to take only half the damage, the skull lord instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Actions
Multiattack
The skull lord makes three bone staff attacks.
Bone Staff
Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 () Bludgeoning damage plus 14 () Necrotic damage.
Legendary Actions
Bone Staff (Costs 2 Actions)
The skull lord makes a bone staff attack.
Cantrip
The skull lord casts a cantrip.
Move
The skull lord moves up to its speed without provoking opportunity attacks.
Summon Undead (Costs 3 Actions)
Up to five or appear in unoccupied spaces within 30 feet of the skull lord and remain until destroyed. Undead summoned in this way roll initiative and act in the next available turn. The skull lord can have up to five undead summoned by this ability at a time.