Armor Class
18
Skyswimmer
Gargantuan Monstrosity · Unaligned
Hit Points
216 (16d20 + 48)
Speed
Walk 10 ft., Fly 60 ft.
CR
13
Traits
Amphibious
The skyswimmer can breathe air and water.
Actions
Multiattack
The skyswimmer makes three attacks: one with its bite and two with its slam.
Bite
Melee Weapon Attack +11 to hit, reach 10 ft., one target. 22 () Piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the skyswimmer. A swallowed creature is and , it has Cover against attacks and other effects outside the skyswimmer, and it takes 21 () Acid damage at the start of each of the skyswimmer's turns. If the skyswimmer takes 30 damage or more on a single turn from the swallowed creature, the skyswimmer must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate the creature, which falls in a space within 10 feet of the skyswimmer. If the skyswimmer dies, a swallowed creature is no longer by it and can escape from the corpse by using 15 feet of movement, exiting .
Slam
Melee Weapon Attack +11 to hit, reach 30 ft., one target. 19 () Bludgeoning damage.