Armor Class
13
Sloopidoop
Medium Humanoid · Neutral Evil
Hit Points
97 (13d8 + 39)
Speed
Walk 30 ft., Swim 30 ft.
CR
6
Traits
Amphibious
Sloopidoop can breathe air and water.
Otherworldly Perception
Sloopidoop can sense the presence of any creature within 30 feet of it that is or on the Ethereal Plane. It can pinpoint such a creature that is moving.
Slippery
Sloopidoop has advantage on ability checks and saving throws made to escape a grapple.
Sunlight Sensitivity
While in sunlight, Sloopidoop has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Multiattack
Sloopidoop makes two melee attacks.
Scepter
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 () Bludgeoning damage plus 14 () Lightning damage.
Unarmed Strike
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5 () Bludgeoning damage.