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Monster

Sloopidoop

Medium Humanoid · Neutral Evil

Out of the Abyss Page 29
Armor Class 13
Hit Points 97 (13d8 + 39)
Speed Walk 30 ft., Swim 30 ft.
CR 6
STR 16 +3
DEX 14 +2
CON 16 +3
INT 18 +4
WIS 16 +3
CHA 14 +2

Traits

Amphibious

Sloopidoop can breathe air and water.

Otherworldly Perception

Sloopidoop can sense the presence of any creature within 30 feet of it that is or on the Ethereal Plane. It can pinpoint such a creature that is moving.

Slippery

Sloopidoop has advantage on ability checks and saving throws made to escape a grapple.

Sunlight Sensitivity

While in sunlight, Sloopidoop has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Multiattack

Sloopidoop makes two melee attacks.

Scepter

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 () Bludgeoning damage plus 14 () Lightning damage.

Unarmed Strike

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5 () Bludgeoning damage.
Confirmation

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