Armor Class
14
Slithering Tracker
Medium Ooze · Chaotic Evil
Hit Points
39 (6d8 + 12)
Speed
Walk 30 ft., Climb 30 ft., Swim 30 ft.
CR
3
Traits
False Appearance
If the slithering tracker is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the slithering tracker move or act, that creature must succeed on a DC 18 Intelligence () check to discern that the slithering tracker isn't a puddle.
Liquid Form
The slithering tracker can enter an enemy's space and stop there. It can also move through a space as narrow as 1 inch wide without squeezing.
Spider Climb
The slithering tracker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Slam
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 () Bludgeoning damage.
Life Leech
One Large or smaller creature that the slithering tracker can see within 5 feet of it must succeed on a DC 13 Dexterity saving throw or be (escape DC 13). Until this grapple ends, the target is and unable to breathe unless it can breathe water. In addition, the target takes 16 () Necrotic damage at the start of each of its turns. The slithering tracker can grapple only one target at a time.
While grappling the target, the slithering tracker takes only half any damage dealt to it (rounded down), and the target takes the other half.
While grappling the target, the slithering tracker takes only half any damage dealt to it (rounded down), and the target takes the other half.
Bonus Actions
Watery Stealth
If underwater, the slithering tracker takes the action, and it makes the Dexterity () check with advantage.