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Monster

Slithering Tracker

Medium Ooze · Chaotic Evil

Volo's Guide to Monsters Page 191
Armor Class 14
Hit Points 32 (5d8 + 10)
Speed Walk 30 ft., Climb 30 ft., Swim 30 ft.
CR 3
STR 16 +3
DEX 19 +4
CON 15 +2
INT 10 +0
WIS 14 +2
CHA 11 +0

Traits

Ambusher

In the first round of a combat, the slithering tracker has advantage on attack rolls against any creature it .

Damage Transfer

While grappling a creature, the slithering tracker takes only haIf the damage dealt to it, and the creature it is grappling takes the other half.

False Appearance

While the slithering tracker remains motionless, it is indistinguishable from a puddle, unless an observer succeeds on a DC 18 Intelligence () check.

Keen Tracker

The slithering tracker has advantage on Wisdom checks to track prey.

Liquid Form

The slithering tracker can enter an enemy's space and stop there. It can also move through a space as narrow as 1 inch wide without squeezing.

Spider Climb

The slithering tracker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Watery Stealth

While underwater, the slithering tracker has advantage on Dexterity () checks made to hide, and it can take the action as a bonus action.

Actions

Slam

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 () Bludgeoning damage.

Life Leech

One Large or smaller creature that the slithering tracker can see within 5 feet of it must succeed on a DC 13 Dexterity saving throw or be (escape DC 13). Until this grapple ends, the target is and unable to breathe unless it can breathe water. In addition, the target takes 16 () Necrotic damage at the start of each of its turns. The slithering tracker can grapple only one target at a time.
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