Armor Class
13
Space Clown
Medium Fiend · Chaotic Evil
Hit Points
58 (9d8 + 18)
Speed
Walk 30 ft.
CR
2
Traits
Dying Burst
When the clown drops to 0 hit points, it pops like a balloon, releasing a splash of putrid, corrosive ichor. Each creature within 5 feet of the clown when it bursts must make a DC 12 Dexterity saving throw, taking 10 () Acid damage on a failed save, or half as much damage on a successful one.
Squeakers
The clown wears shoes that squeak when it walks. The squeaking can be heard out to a range of 30 feet. The squeaking is silenced while the clown's Phantasmal Form is in effect.
Actions
Shock
Melee Spell Attack +5 to hit, reach 5 ft., one target. 17 () Lightning damage.
Ray Gun
Ranged Spell Attack +5 to hit, range 120 ft., one creature. 7 () Psychic damage, and if the target is a Humanoid with an Intelligence score of 3 or higher, it must make a DC 12 Wisdom saving throw. On a failed save, the target perceives everything it sees or hears as hilariously funny and is for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bonus Actions
Phantasmal Form (3/Day)
The clown veils itself and everything it is wearing and carrying in an illusion that makes it look like some other creature of its size or smaller (such as a child) or an object small enough to fit in the clown's space (such as a floating balloon). Maintaining this effect requires the clown's (as if on a spell), and the illusion fails to hold up to physical inspection. As an action, a creature that can see the clown's illusory form can make a DC 15 Wisdom () check, piercing the illusion and discerning the clown's true form on a success.