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Monster

Space Eel

Small Beast · Unaligned

Boo's Astral Menagerie Page 55
Armor Class 14
Hit Points 7 (2d6)
Speed Walk 10 ft., Fly 30 ft.
CR 1/2
STR 12 +1
DEX 18 +4
CON 11 +0
INT 1 -5
WIS 10 +0
CHA 1 -5

Traits

Unusual Nature

The eel doesn't require air.

Actions

Multiattack

If it isn't attached to a creature, the eel makes one Bite attack and one Tail Spine attack.

Bite

Melee Weapon Attack +3 to hit, reach 5 ft., one creature. 4 () Piercing damage, and the eel attaches to the target. While attached, the eel can't make Bite attacks. Instead, the target takes 4 () Piercing damage at the start of each of the eel's turns. The eel can detach itself as a bonus action. A creature, including the target, can use its action to detach the eel.

Tail Spine

Melee Weapon Attack +3 to hit, reach 5 ft., one creature. 3 () Piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be for 1 minute. Until this poison ends, the target is . The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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