Armor Class
14
Space Eel
Small Beast · Unaligned
Hit Points
7 (2d6)
Speed
Walk 10 ft., Fly 30 ft.
CR
1/2
Traits
Unusual Nature
The eel doesn't require air.
Actions
Multiattack
If it isn't attached to a creature, the eel makes one Bite attack and one Tail Spine attack.
Bite
Melee Weapon Attack +3 to hit, reach 5 ft., one creature. 4 () Piercing damage, and the eel attaches to the target. While attached, the eel can't make Bite attacks. Instead, the target takes 4 () Piercing damage at the start of each of the eel's turns. The eel can detach itself as a bonus action. A creature, including the target, can use its action to detach the eel.
Tail Spine
Melee Weapon Attack +3 to hit, reach 5 ft., one creature. 3 () Piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be for 1 minute. Until this poison ends, the target is . The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.