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Monster

Spectator

Medium Aberration · Lawful Neutral

Monster Manual (2024) Page 289
Armor Class 14
Hit Points 45 (7d8 + 14)
Speed Walk 5 ft., Fly 30 ft. ((hover))
CR 3
STR 8 -1
DEX 14 +2
CON 14 +2
INT 13 +1
WIS 14 +2
CHA 11 +0

Actions

Multiattack

The spectator uses Eye Rays twice.

Bite

Melee Attack +4, reach 5 ft. 5 () Piercing damage.

Eye Rays

The spectator randomly shoots one of the following magical rays at a target it can see within 90 feet of itself (roll ; reroll if the spectator has already used that ray during this turn):
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1: Confusion Ray
WIS Save DC 12.
Failure: 5 () Psychic damage, and the target can't take Reactions until the end of its next turn. On its next turn, the target can't move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. If the target can't attack, it does nothing on that turn.
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2: Paralyzing Ray
CON Save DC 12.
Failure: The target has the condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
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3: Fear Ray
WIS Save DC 12.
Failure: 5 () Psychic damage, and the target has the condition until the end of its next turn.
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4: Wounding Ray
CON Save DC 12.
Failure: 16 () Necrotic damage.
Success: Half damage.

Reactions

Spell Reflection

{@actTrigger} The spectator succeeds on a saving throw against a spell, or a spell's attack roll misses it. DDEX Save DC 12, one creature the spectator can see within 120 feet.
Failure: 10 () Force damage.
Confirmation

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