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Monster

Sphinx of Lore

Large Celestial · Lawful Neutral

Monster Manual (2024) Page 293
Armor Class 17
Hit Points 170 (20d10 + 60)
Speed Walk 40 ft., Fly 60 ft.
CR 11
STR 18 +4
DEX 15 +2
CON 16 +3
INT 18 +4
WIS 18 +4
CHA 18 +4

Traits

Inscrutable

No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom () checks made to ascertain its intentions or sincerity are made with Disadvantage.

Legendary Resistance (3/Day, or 4/Day in Lair)

If the sphinx fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The sphinx makes three Claw attacks.

Claw

Melee Attack +8, reach 5 ft. 14 () Slashing damage.

Mind-Rending Roar Recharge 5

WIS Save DC 16, each enemy in a 300-foot Emanation [Area Of Effect] originating from the sphinx.
Failure: 35 () Psychic damage, and the target has the condition until the start of the sphinx's next turn.

Legendary Actions

Arcane Prowl

The sphinx can teleport up to 30 feet to an unoccupied space it can see, and it makes one Claw attack.

Weight of Years

CON Save DC 16, one creature the sphinx can see within 120 feet.
Failure: The target gains 1 level. While the target has any levels, it appears years older.
Success or Failure: The sphinx can't take this action again until the start of its next turn.
Confirmation

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