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Monster

Sphinx of Secrets

Large Celestial · Lawful Neutral

Monster Manual (2024) Page 292
Armor Class 16
Hit Points 136 (16d10 + 48)
Speed Walk 40 ft., Fly 60 ft.
CR 8
STR 18 +4
DEX 15 +2
CON 16 +3
INT 18 +4
WIS 18 +4
CHA 18 +4

Traits

Inscrutable

No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom () checks made to ascertain its intentions or sincerity are made with Disadvantage.

Magic Resistance

The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The sphinx makes three Claw attacks. It can replace one attack with a use of Curses of the Riddle.

Claw

Melee Attack +7, reach 5 ft. 13 () Slashing damage plus 7 () Radiant damage.

Curse of the Riddle

INT Save DC 15, one creature the sphinx can see within 60 feet.
Failure: 21 () Psychic damage, and the target is cursed with a riddle. The cursed target has Disadvantage on ability checks and attack rolls. In addition, if it takes the Magic action, it must succeed on a DC 15 Intelligence saving throw or that action is wasted. The cursed target can take a Study action to make a DC 15 Intelligence check, solving the riddle and ending the curse on a success. The curse ends early if the sphinx curses another target.
Confirmation

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