Armor Class
16
Sphinx of Secrets
Large Celestial · Lawful Neutral
Hit Points
136 (16d10 + 48)
Speed
Walk 40 ft., Fly 60 ft.
CR
8
Traits
Inscrutable
No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom () checks made to ascertain its intentions or sincerity are made with Disadvantage.
Magic Resistance
The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The sphinx makes three Claw attacks. It can replace one attack with a use of Curses of the Riddle.
Claw
Melee Attack +7, reach 5 ft. 13 () Slashing damage plus 7 () Radiant damage.
Curse of the Riddle
INT Save DC 15, one creature the sphinx can see within 60 feet.
Failure: 21 () Psychic damage, and the target is cursed with a riddle. The cursed target has Disadvantage on ability checks and attack rolls. In addition, if it takes the Magic action, it must succeed on a DC 15 Intelligence saving throw or that action is wasted. The cursed target can take a Study action to make a DC 15 Intelligence check, solving the riddle and ending the curse on a success. The curse ends early if the sphinx curses another target.
Failure: 21 () Psychic damage, and the target is cursed with a riddle. The cursed target has Disadvantage on ability checks and attack rolls. In addition, if it takes the Magic action, it must succeed on a DC 15 Intelligence saving throw or that action is wasted. The cursed target can take a Study action to make a DC 15 Intelligence check, solving the riddle and ending the curse on a success. The curse ends early if the sphinx curses another target.