Armor Class
17
Sphinx of Valor
Large Celestial · Lawful Neutral
Hit Points
199 (19d10 + 95)
Speed
Walk 40 ft., Fly 60 ft.
CR
17
Traits
Inscrutable
No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom () checks made to ascertain its intentions or sincerity are made with Disadvantage.
Legendary Resistance (3/Day, or 4/Day in Lair)
If the sphinx fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
The sphinx makes two Claw attacks and uses Roar.
Claw
Melee Attack +12, reach 5 ft. 20 () Slashing damage.
Roar (3/Day)
The sphinx emits a magical roar. Whenever it roars, the roar has a different effect, as detailed below (the sequence resets when it takes a Long Rest):
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First Roar
WIS Save DC 20, each enemy in a 500-foot Emanation [Area Of Effect] originating from the sphinx.
Failure: The target has the condition for 1 minute.
item
Second Roar
WIS Save DC 20, each enemy in a 500-foot Emanation [Area Of Effect] originating from the sphinx.
Failure: The target has the condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
item
Third Roar
CON Save DC 20, each enemy in a 500-foot Emanation [Area Of Effect] originating from the sphinx.
Failure: 44 () Thunder damage, and the target has the condition.
Success: Half damage only.
list
list-hang-notitle
item
First Roar
WIS Save DC 20, each enemy in a 500-foot Emanation [Area Of Effect] originating from the sphinx.
Failure: The target has the condition for 1 minute.
item
Second Roar
WIS Save DC 20, each enemy in a 500-foot Emanation [Area Of Effect] originating from the sphinx.
Failure: The target has the condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
item
Third Roar
CON Save DC 20, each enemy in a 500-foot Emanation [Area Of Effect] originating from the sphinx.
Failure: 44 () Thunder damage, and the target has the condition.
Success: Half damage only.
Legendary Actions
Arcane Prowl
The sphinx can teleport up to 30 feet to an unoccupied space it can see, and it makes one Claw attack.
Weight of Years
CON Save DC 16, one creature the sphinx can see within 120 feet.
Failure: The target gains 1 level. While the target has any levels, it appears years older.
Success or Failure: The sphinx can't take this action again until the start of its next turn.
Failure: The target gains 1 level. While the target has any levels, it appears years older.
Success or Failure: The sphinx can't take this action again until the start of its next turn.