Armor Class
13
Sphinx of Wonder
Tiny Celestial · Lawful Good
Hit Points
24 (7d4 + 7)
Speed
Walk 20 ft., Fly 40 ft.
CR
1
Traits
Magic Resistance
The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Rend
Melee Attack +5, reach 5 ft. 5 () Slashing damage plus 7 () Radiant damage.
Reactions
Burst of Ingenuity (2/Day)
{@actTrigger} The sphinx or another creature within 30 feet makes an ability check or a saving throw. {@actResponse} The sphinx adds 2 to the roll.