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Monster

Sphinx of Wonder

Tiny Celestial · Lawful Good

Monster Manual (2024) Page 291
Armor Class 13
Hit Points 24 (7d4 + 7)
Speed Walk 20 ft., Fly 40 ft.
CR 1
STR 6 -2
DEX 17 +3
CON 13 +1
INT 15 +2
WIS 12 +1
CHA 11 +0

Traits

Magic Resistance

The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend

Melee Attack +5, reach 5 ft. 5 () Slashing damage plus 7 () Radiant damage.

Reactions

Burst of Ingenuity (2/Day)

{@actTrigger} The sphinx or another creature within 30 feet makes an ability check or a saving throw. {@actResponse} The sphinx adds 2 to the roll.
Confirmation

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