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Monster

Spined Devil

Small Fiend · Lawful Evil

Monster Manual Page 78
Armor Class 13
Hit Points 22 (5d6 + 5)
Speed Walk 20 ft., Fly 40 ft.
CR 2
STR 10 +0
DEX 15 +2
CON 12 +1
INT 11 +0
WIS 14 +2
CHA 8 -1

Traits

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Flyby

The devil doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Limited Spines

The devil has twelve tail spines. Used spines regrow by the time the devil finishes a long rest.

Magic Resistance

The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes two attacks: one with its bite and one with its fork or two with its tail spines.

Bite

Melee Weapon Attack +2 to hit, reach 5 ft., one target. 5 () Slashing damage.

Fork

Melee Weapon Attack +2 to hit, reach 5 ft., one target. 3 () Piercing damage.

Tail Spine

Ranged Weapon Attack +4 to hit, range 20/80 ft., one target. 4 () Piercing damage plus 3 () Fire damage.
Confirmation

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