Armor Class
11
Star Spawn Grue
Small Aberration · Lawful Evil
Hit Points
17 (5d6)
Speed
Walk 30 ft.
CR
1/4
Traits
Aura of Madness
Creatures within 20 feet of the grue that aren't aberrations have disadvantage on saving throws, as well as on attack rolls against creatures other than a star spawn grue.
Actions
Confounding Bite
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 () Piercing damage, and the target must succeed on a DC 10 Wisdom saving throw or attack rolls against it have advantage until the start of the grue's next turn.