Armor Class
16
Star Spawn Larva Mage
Medium Aberration · Chaotic Evil
Hit Points
168 (16d8 + 96)
Speed
Walk 30 ft.
CR
16
Traits
Return to Worms
When the mage is reduced to 0 hit points, it breaks apart into a in the same space. Unless the swarm is destroyed, the mage reforms from it 24 hours later.
Actions
Multiattack
The mage makes three Slam or Eldritch Bolt attacks.
Slam
Melee Weapon Attack +8 to hit, reach 10 ft., one target. 7 () Bludgeoning damage, and the target must succeed on a DC 19 Constitution saving throw or be until the end of its next turn.
Eldritch Bolt
Ranged Spell Attack +8 to hit, range 60 ft., one target. 19 () Force damage.
Plague of Worms Recharge 6
Each creature other than a star spawn within 10 feet of the mage must succeed on a DC 19 Dexterity saving throw or take 22 () Necrotic damage and be and by masses of swarming worms. The affected creature takes 22 () Necrotic damage at the start of each of the mage's turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Reactions
Feed on Weakness
When a creature within 20 feet of the mage fails a saving throw, the mage gains 10 temporary hit points.
Legendary Actions
Slam
The mage makes one Slam attack.
Eldritch Bolt (Costs 2 Actions)
The mage makes one Eldritch Bolt attack.
Feed (Costs 3 Actions)
Each creature by the mage's Plague of Worms takes 13 () Necrotic damage, and the mage gains 6 temporary hit points.