Armor Class
16
Star Spawn Larva Mage
Medium Aberration · Chaotic Evil
Hit Points
168 (16d8 + 96)
Speed
Walk 30 ft.
CR
16
Traits
Return to Worms
When the larva mage is reduced to 0 hit points, it breaks apart into a in the same space. Unless the swarm is destroyed, the larva mage reforms from it 24 hours later.
Actions
Slam
Melee Weapon Attack +8 to hit, reach 10 ft., one target. 7 () Bludgeoning damage, and the target must succeed on a DC 19 Constitution saving throw or be until the end of its next turn.
Plague of Worms Recharge 6
Each creature other than a star spawn within 10 feet of the larva mage must make a DC 19 Dexterity saving throw. On a failure the target takes 22 () Necrotic damage and is and by masses of swarming worms. The affected creature takes 22 () Necrotic damage at the start of each of the larva mage's turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Reactions
Feed on Weakness
When a creature within 20 feet of the larva mage fails a saving throw, the larva mage gains 10 temporary hit points.
Legendary Actions
Cantrip (Costs 2 Actions)
The larva mage casts one cantrip.
Slam (Costs 2 Actions)
The larva mage makes one slam attack.
Feed (Costs 3 Actions)
Each creature by the larva mage's Plague of Worms takes 13 () Necrotic damage, and the larva mage gains 6 temporary hit points.