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Monster

Steel Defender

Medium Construct · Neutral

Encounters from the Abyss Page 19
Armor Class 12 + your Intelligence modifier
Hit Points 5 + five times your Artificer level (the defender has a number of Hit Dice [d8s] equal to your Artificer level)
Speed Walk 40 ft.
CR
STR 14 +2
DEX 12 +1
CON 14 +2
INT 4 -3
WIS 10 +0
CHA 6 -2

Traits

Steel Bond

Add your Proficiency to any ability check or saving throw the defender makes.

Actions

Force-Empowered Rend

Melee Attack Bonus Equals Your Spell Attack Modifier, reach 5 ft. plus your Intelligence modifier Force damage.

Repair (3/Day)

The defender, or one Construct or object it can see within 5 feet of itself, regains a number of Hit Points equal to plus your Intelligence modifier.

Reactions

Deflect Attack

{@actTrigger} A creature the defender can see within 5 feet of itself makes an attack roll against a creature other than the defender. {@actResponse} The triggering creature makes the attack roll with Disadvantage.
Confirmation

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