Armor Class
12 + your Intelligence modifier
Steel Defender
Medium Construct · Neutral
Hit Points
5 + five times your Artificer level (the defender has a number of Hit Dice [d8s] equal to your Artificer level)
Speed
Walk 40 ft.
CR
—
Traits
Steel Bond
Add your Proficiency to any ability check or saving throw the defender makes.
Actions
Force-Empowered Rend
Melee Attack Bonus Equals Your Spell Attack Modifier, reach 5 ft. plus your Intelligence modifier Force damage.
Repair (3/Day)
The defender, or one Construct or object it can see within 5 feet of itself, regains a number of Hit Points equal to plus your Intelligence modifier.
Reactions
Deflect Attack
{@actTrigger} A creature the defender can see within 5 feet of itself makes an attack roll against a creature other than the defender. {@actResponse} The triggering creature makes the attack roll with Disadvantage.