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Monster

Stench Kow

Large Fiend · Unaligned

Mordenkainen Presents: Monsters of the Multiverse Page 72
Armor Class 10
Hit Points 15 (2d10 + 4)
Speed Walk 30 ft.
CR 1/2
STR 18 +4
DEX 10 +0
CON 14 +2
INT 2 -4
WIS 10 +0
CHA 4 -3

Traits

Stench

Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 12 Constitution saving throw or be until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all stench kows for 1 hour.

Actions

Gore

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 () Piercing damage. If the stench kow moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 7 () Piercing damage.
Confirmation

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