Armor Class
14
Stirge
Tiny Beast · Unaligned
Hit Points
2 (1d4)
Speed
Walk 10 ft., Fly 40 ft.
CR
1/8
Actions
Blood Drain
Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 5 () Piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 () hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.