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Monster

Stone Giant Dreamwalker

Huge Giant · Chaotic Neutral

Volo's Guide to Monsters Page 150
Armor Class 18
Hit Points 161 (14d12 + 70)
Speed Walk 40 ft.
CR 10
STR 23 +6
DEX 14 +2
CON 21 +5
INT 10 +0
WIS 8 -1
CHA 12 +1

Traits

Dreamwalker's Charm

An enemy that starts its turn within 30 feet of the giant must make a DC 13 Charisma saving throw, provided that the giant isn't . On a failed save, the creature is by the giant. A creature in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the saving throw, the creature is immune to this giant's Dreamwalker's Charm for 24 hours.

Actions

Multiattack

The giant makes two attacks with its greatclub.

Greatclub

Melee Weapon Attack +10 to hit, reach 15 ft., one target. 19 () Bludgeoning damage.

Petrifying Touch

The giant touches one Medium or smaller creature within 10 feet of it that is by it. The target must make a DC 17 Constitution saving throw. On a failed save, the target becomes , and the giant can adhere the target to its stony body. spells and other magic that can undo petrification have no effect on a creature on the giant unless the giant is dead, in which case the magic works normally, freeing the creature as well as ending the condition on it.

Rock

Ranged Weapon Attack +10 to hit, range 60/240 ft., one target. 28 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked .
Confirmation

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