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Monster

Storm Crab

Gargantuan Monstrosity · Unaligned

Bigby Presents: Glory of the Giants Page 181
Armor Class 18
Hit Points 155 (10d20 + 50)
Speed Walk 40 ft., Swim 60 ft.
CR 11
STR 23 +6
DEX 10 +0
CON 21 +5
INT 5 -3
WIS 14 +2
CHA 9 -1

Traits

Amphibious

The crab can breathe air and water.

Actions

Multiattack

The crab makes two Claw attacks and one Stinger attack.

Claw

Melee Weapon Attack +10 to hit, reach 15 ft., one target. 19 () Bludgeoning damage. If the target is a Huge or smaller creature, it has the condition (escape DC 16). The crab has four claws, each of which can grapple one target.

Stinger

Melee Weapon Attack +10 to hit, reach 10 ft., one creature. 22 () Piercing damage, and the target must succeed on a DC 17 Constitution saving throw or have the and conditions for 1 minute. The affected creature can repeat the saving throw at the end of each of its turns, ending both the and conditions on itself on a success.

Water Jet Recharge 5

The crab exhales water in a 150-foot line that is 10 feet wide. Each creature in that area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 27 () Bludgeoning damage, is pushed up to 30 feet from the crab, and has the condition. On a successful save, a creature takes half as much damage only.
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