Armor Class
18
Storm Crab
Gargantuan Monstrosity · Unaligned
Hit Points
155 (10d20 + 50)
Speed
Walk 40 ft., Swim 60 ft.
CR
11
Traits
Amphibious
The crab can breathe air and water.
Actions
Multiattack
The crab makes two Claw attacks and one Stinger attack.
Claw
Melee Weapon Attack +10 to hit, reach 15 ft., one target. 19 () Bludgeoning damage. If the target is a Huge or smaller creature, it has the condition (escape DC 16). The crab has four claws, each of which can grapple one target.
Stinger
Melee Weapon Attack +10 to hit, reach 10 ft., one creature. 22 () Piercing damage, and the target must succeed on a DC 17 Constitution saving throw or have the and conditions for 1 minute. The affected creature can repeat the saving throw at the end of each of its turns, ending both the and conditions on itself on a success.
Water Jet Recharge 5
The crab exhales water in a 150-foot line that is 10 feet wide. Each creature in that area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 27 () Bludgeoning damage, is pushed up to 30 feet from the crab, and has the condition. On a successful save, a creature takes half as much damage only.