Armor Class
21
Strahd's Animated Armor
Medium Construct · Lawful Evil
Hit Points
112 (15d8 + 45)
Speed
Walk 30 ft.
CR
6
Traits
Constructed Nature
An animated object doesn't require air, food, drink, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.
Antimagic Susceptibility
The armor is while in the area of an . If targeted by , the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall for 1 minute.
False Appearance
While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack
The armor makes two melee attacks or uses Shocking Bolt twice.
Greatsword
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 () Slashing damage plus 3 () Lightning damage.
Shocking Bolt
Ranged Spell Attack +4 to hit (with advantage on the attack roll if the target is wearing armor made of metal), range 60 ft., one target. 10 () Lightning damage.