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Monster

Strahd's Animated Armor

Medium Construct · Lawful Evil

Curse of Strahd Page 227
Armor Class 21
Hit Points 112 (15d8 + 45)
Speed Walk 30 ft.
CR 6
STR 17 +3
DEX 13 +1
CON 16 +3
INT 9 -1
WIS 10 +0
CHA 9 -1

Traits

Constructed Nature

An animated object doesn't require air, food, drink, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.

Antimagic Susceptibility

The armor is while in the area of an . If targeted by , the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall for 1 minute.

False Appearance

While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack

The armor makes two melee attacks or uses Shocking Bolt twice.

Greatsword

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 () Slashing damage plus 3 () Lightning damage.

Shocking Bolt

Ranged Spell Attack +4 to hit (with advantage on the attack roll if the target is wearing armor made of metal), range 60 ft., one target. 10 () Lightning damage.
Confirmation

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