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Monster

Strahd Zombie

Medium Undead · Unaligned

Curse of Strahd Page 241
Armor Class 8
Hit Points 30 (4d8 + 12)
Speed Walk 20 ft.
CR 1
STR 13 +1
DEX 6 -2
CON 16 +3
INT 3 -4
WIS 6 -2
CHA 5 -3

Traits

Loathsome Limbs

Whenever the zombie takes at least 5 bludgeoning or Slashing damage at one time, roll a to determine what else happens to it:
1–8: One leg is severed from the zombie if it has any legs left.
9–16: One arm is severed from the zombie if it has any arms left.
17–20: The zombie is decapitated.
If the zombie is reduced to 0 hit points, all parts of it die. Until then, a severed part acts on the zombie's initiative and has its own action and movement. A severed part has AC 8. Any damage it takes is subtracted from the zombie's hit points.
A severed leg is unable to attack and has a speed of 5 feet.
A severed arm has a speed of 5 feet and can make one claw attack on its turn, with disadvantage on the attack roll. Each time the zombie loses an arm, it loses a claw attack.
If its head is severed, the zombie loses its bite attack and its body is unless the head can see it. The severed head has a speed of 0 feet. It can make a bite attack, but only against a target in its space.
The zombie's speed is halved if it's missing a leg. If it loses both legs, it falls . If it has both arms, it can crawl. With only one arm, it can still crawl, but its speed is halved. With no arms or legs, its speed is 0 feet, and it can't benefit from bonuses to speed.

Actions

Multiattack

The zombie makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 () Piercing damage.

Claw

Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 () Slashing damage.
Confirmation

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