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Monster

Strixhaven Campus Guide

Small Construct · Lawful Good

Strixhaven: A Curriculum of Chaos Page 217
Armor Class 17
Hit Points 31 (7d6 + 7)
Speed Walk 30 ft.
CR 1
STR 15 +2
DEX 14 +2
CON 13 +1
INT 10 +0
WIS 12 +1
CHA 12 +1

Traits

Campus Knowledge

While at Strixhaven, the guide can't become lost by magical or nonmagical means. The guide also has advantage on ability checks made to locate creatures or objects at Strixhaven.

Univocal Speech

When the guide speaks, any creature that knows at least one language and can hear the guide understands what it says.

Unusual Nature

The guide doesn't require air, food, drink, or sleep.

Actions

Multiattack

The guide makes two Slam attacks.

Slam

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Bludgeoning damage.

Smile and Wave

Each creature of the guide's choice that is within 30 feet of the guide must succeed on a DC 11 Wisdom saving throw or be magically by the guide for 1 hour.
A target must move on its turn toward the guide, trying to get within 5 feet of the guide. The target doesn't move into obviously dangerous ground, such as a fire or a pit. Whenever the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.
A target that successfully saves is immune to any guide's Smile and Wave ability for the next 24 hours.

Bonus Actions

Need Directions

The guide takes the Help action.
Confirmation

Are you sure?