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Monster

Summer Eladrin

Medium Fey · Chaotic Neutral

Mordenkainen Presents: Monsters of the Multiverse Page 116
Armor Class 19
Hit Points 165 (22d8 + 66)
Speed Walk 50 ft.
CR 10
STR 19 +4
DEX 21 +5
CON 16 +3
INT 14 +2
WIS 12 +1
CHA 18 +4

Traits

Fearsome Presence

Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes of the eladrin for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to any eladrin's Fearsome Presence for the next 24 hours.

Magic Resistance

The eladrin has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The eladrin makes two Longsword or Longbow attacks.

Longsword

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 13 () Slashing damage, or 15 () Slashing damage if used with two hands, plus 9 () Fire damage.

Longbow

Ranged Weapon Attack +9 to hit, range 150/600 ft., one target. 14 () Piercing damage plus 9 () Fire damage.

Bonus Actions

Fey Step Recharge 4

The eladrin teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.

Reactions

Parry

The eladrin adds 3 to its AC against one melee attack that would hit it. To do so, the eladrin must see the attacker and be wielding a melee weapon.
Confirmation

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