Armor Class
15
Tarkanan Assassin
Medium Humanoid · Lawful Neutral Chaotic NY Evil
Hit Points
45 (7d8 + 14)
Speed
Walk 30 ft.
CR
2
Traits
Unstable Mark
When the assassin casts an innate spell, each creature within 10 feet of the assassin must make a DC 12 Constitution saving throw, taking 4 () Force damage on a failed save, or half as much damage on a successful one.
Actions
Multiattack
The assassin makes two shortsword attacks.
Shortsword
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Piercing damage plus 7 () Poison damage.
Fire Bolt (Cantrip)
Ranged Spell Attack +4 to hit, range 120 ft., one target. 11 () Fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
Chromatic Orb (1/Day)
Ranged Spell Attack +4 to hit, range 90 ft., one creature. 18 () damage of a type chosen by the assassin: acid, cold, fire, lightning, poison, or thunder.