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Monster

Tarkanan Assassin

Medium Humanoid · Lawful Neutral Chaotic NY Evil

Eberron: Rising from the Last War Page 320
Armor Class 15
Hit Points 45 (7d8 + 14)
Speed Walk 30 ft.
CR 2
STR 12 +1
DEX 16 +3
CON 14 +2
INT 10 +0
WIS 14 +2
CHA 11 +0

Traits

Unstable Mark

When the assassin casts an innate spell, each creature within 10 feet of the assassin must make a DC 12 Constitution saving throw, taking 4 () Force damage on a failed save, or half as much damage on a successful one.

Actions

Multiattack

The assassin makes two shortsword attacks.

Shortsword

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Piercing damage plus 7 () Poison damage.

Fire Bolt (Cantrip)

Ranged Spell Attack +4 to hit, range 120 ft., one target. 11 () Fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

Chromatic Orb (1/Day)

Ranged Spell Attack +4 to hit, range 90 ft., one creature. 18 () damage of a type chosen by the assassin: acid, cold, fire, lightning, poison, or thunder.
Confirmation

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