Armor Class
16
Tarkanan Marauder
Small, Medium Humanoid · Chaotic Evil
Hit Points
247 (26d8 + 130)
Speed
Walk 40 ft.
CR
11
Traits
Evasion
If the marauder is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the marauder instead takes no damage if it succeeds on the save and only half as much damage if it fails. It can't use this trait if it has the condition.
Actions
Multiattack
The marauder makes three Aberrant Strike attacks.
Aberrant Strike
Melee Attack +7, reach 5 ft. 13 () Piercing damage, plus 21 () Force damage if the marauder had Advantage on the attack roll.
Bonus Actions
Tear Through Space
The marauder teleports to a space it can see within 30 feet, appearing in a dazzling flash. CON Save DC 17, each creature in a 5-foot Emanation [Area Of Effect] originating from the marauder when it appears.
Failure: The target has the condition until the end of the marauder's next turn.
Failure: The target has the condition until the end of the marauder's next turn.