Armor Class
13
Tem Temble
Small Humanoid · Chaotic Good
Hit Points
11 (2d6 + 4)
Speed
Walk 30 ft.
CR
—
Traits
Bonus Proficiencies
Tem is proficient with simple weapons and light armor.
Actions
Hoopak
Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 40/160 ft., one target. 4 () Piercing damage, or 4 () Bludgeoning damage if Tem used the hoopak's sling to make a ranged attack.
Taunt
Tem launches an infuriating barrage of insults at a creature she can see within 60 feet of her. If the target can hear Tem, it must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn.
Bonus Actions
Elusive
Tem takes the or action.