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Monster

Tempest Hart

Huge Elemental · Unaligned

Monstrous Compendium Volume 4: Eldraine Creatures
Armor Class 13
Hit Points 147 (14d12 + 56)
Speed Walk 50 ft., Fly 50 ft.
CR 11
STR 21 +5
DEX 17 +3
CON 18 +4
INT 3 -4
WIS 18 +4
CHA 14 +2

Traits

Legendary Resistance (3/Day)

If the hart fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The hart makes a Lightning Antlers attack and a Thunder Hooves attack.

Lightning Antlers

Melee Weapon Attack +9 to hit, reach 15 ft., one target. 16 () Lightning damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or have the condition until the start of the hart's next turn.

Thunder Hooves

Melee Weapon Attack +9 to hit, reach 5 ft., one target. 14 () Thunder damage.

Reactions

Entangling Growth

Immediately after a creature the hart can see within 120 feet of itself hits it with an attack roll, the hart reduces the damage to itself by half. The attacker must immediately make a DC 16 Strength saving throw as beanstalks coil around it in its space. On a failed save, the creature has the condition (escape DC 16) and has the condition as long as it is . The beanstalks vanish after 1 minute, if the hart has the condition, or when the hart dies.

Lightning Call

In response to making a saving throw, the hart calls down a bolt of lightning that targets a creature it can see within 120 feet of itself. The target must make a DC 16 Dexterity saving throw, taking 19 () Lightning damage on a failed save, or half as much damage on a successful one.
Confirmation

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