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Monster

Tempest Spirit

Huge Undead · Chaotic Evil

Bigby Presents: Glory of the Giants Page 184
Armor Class 12
Hit Points 195 (17d12 + 85)
Speed Walk, Fly 60 ft. ((hover))
CR 15
STR 24 +7
DEX 14 +2
CON 20 +5
INT 16 +3
WIS 18 +4
CHA 19 +4

Traits

Incorporeal Movement

The spirit can move through other creatures and objects as if they were difficult terrain. The spirit takes 5 () Force damage if it ends its turn inside an object.

Legendary Resistance (3/Day)

If the spirit fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The spirit makes two Lightning Fist or Hailstone attacks in any combination.

Lightning Fist

Melee Weapon Attack +12 to hit, reach 10 ft., one target. 25 () Lightning damage.

Hailstone

Ranged Weapon Attack +12 to hit, range 90/180 ft., one target. 17 () Bludgeoning damage plus 7 () Cold damage.

Death Bolt Recharge 5

The spirit hurls a magical lightning bolt in a 120-foot line that is 10 feet wide. Each creature in that area must make a DC 18 Dexterity saving throw, taking 27 () Lightning damage plus 16 () Necrotic damage on a failed save, or half as much damage on a successful one. On a success or failure, an affected creature's hit point maximum is reduced by an amount equal to the Necrotic damage taken. This reduction lasts until the creature finishes a long rest. The creature dies if its hit point maximum is reduced to 0.

Bonus Actions

Hailstorm Recharge 4

The spirit conjures a hailstorm in a 20-foot-radius, 40-foot-high cylinder centered on a point it can see within 120 feet of itself. Each creature in that area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 10 () Bludgeoning damage plus 10 () Cold damage and has the condition. On a successful save, a creature takes half as much damage only.
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