Armor Class
17
The Keeper
Huge Keeper · Neutral
Hit Points
126 (11d12 + 55)
Speed
Walk 40 ft.
CR
7
Actions
Multiattack
The Keeper makes two battleaxe attacks.
Battleaxe +1
Melee Weapon Attack +10 to hit, reach 15 ft., one target. 20 () Slashing damage, or 23 () Slashing damage if used with both hands.
Rock
Ranged Weapon Attack +9 to hit, range 60/240 ft., one target. 28 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked .
Reactions
Rock Catching
If a rock or similar object is hurled at the Keeper, the Keeper can, with a successful DC 10 Dexterity saving throw, catch the missile and take no Bludgeoning damage from it.