Armor Class
16
The Lonely
Medium Monstrosity · Lawful Evil
Hit Points
112 (15d8 + 45)
Speed
Walk 30 ft.
CR
9
Traits
Psychic Leech
At the start of each of the Lonely's turns, each creature within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 () Psychic damage.
Thrives on Company
The Lonely has advantage on attack rolls while it is within 30 feet of at least two other creatures. It otherwise has disadvantage on attack rolls.
Actions
Multiattack
The Lonely makes one harpoon arm attack and uses Sorrowful Embrace.
Harpoon Arm
Melee Weapon Attack +7 to hit, reach 60 ft., one target. 21 () Piercing damage, and the target is (escape DC 15) if it is a Large or smaller creature.
The Lonely has two harpoon arms and can grapple up to two creatures at once.
The Lonely has two harpoon arms and can grapple up to two creatures at once.
Sorrowful Embrace
Each creature by the Lonely must make a DC 15 Wisdom saving throw. A creature takes 18 () Psychic damage on a failed save, or half as much damage on a successful one. In either case, the Lonely pulls each creature by it up to 30 feet straight toward it.