Armor Class
12, 15
The Stranger
Medium Humanoid · Any Alignment
Hit Points
99 (18d8 + 18)
Speed
Walk 30 ft.
CR
12
Traits
Special Equipment
The Stranger wears an invisible that thwarts magical attempts to read their thoughts. The Stranger also wears but is eager to be rid of them. One touch from Omid's mace-key causes the shackles to fall off, freeing the Stranger.
Magic Resistance
The archmage has advantage on saving throws against spells and other magical effects.
Actions
Dagger
Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 4 () Piercing damage.