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Monster

The Stranger

Medium Humanoid · Any Alignment

Keys from the Golden Vault Page 173
Armor Class 12, 15
Hit Points 99 (18d8 + 18)
Speed Walk 30 ft.
CR 12
STR 10 +0
DEX 14 +2
CON 12 +1
INT 20 +5
WIS 15 +2
CHA 16 +3

Traits

Special Equipment

The Stranger wears an invisible that thwarts magical attempts to read their thoughts. The Stranger also wears but is eager to be rid of them. One touch from Omid's mace-key causes the shackles to fall off, freeing the Stranger.

Magic Resistance

The archmage has advantage on saving throws against spells and other magical effects.

Actions

Dagger

Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 4 () Piercing damage.
Confirmation

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