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Monster

Thought Spy

Medium Humanoid · Neutral Evil

Guildmasters' Guide to Ravnica Page 233
Armor Class 13
Hit Points 27 (6d8)
Speed Walk 30 ft.
CR 1
STR 11 +0
DEX 14 +2
CON 10 +0
INT 16 +3
WIS 13 +1
CHA 14 +2

Traits

Cunning Action

On each of its turns, the thought spy can use a bonus action to take the , , or action.

Actions

Multiattack

The thought spy makes two melee attacks, or it makes three ranged attacks with its daggers.

Dagger

Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 () Piercing damage.

Rapier

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Piercing damage.
Confirmation

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