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Monster

Tlincalli

Large Monstrosity · Neutral Evil

Volo's Guide to Monsters Page 193
Armor Class 15
Hit Points 85 (10d10 + 30)
Speed Walk 40 ft.
CR 5
STR 16 +3
DEX 13 +1
CON 16 +3
INT 8 -1
WIS 12 +1
CHA 8 -1

Actions

Multiattack

The tlincalli makes two attacks: one with its longsword or spiked chain, and one with its sting.

Longsword

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 () Slashing damage, or 8 () Slashing damage if used with two hands.

Spiked Chain

Melee Weapon Attack +6 to hit, reach 10 ft., one target. 6 () Piercing damage, and the target is (escape DC 11) if it is a Large or smaller creature. Until this grapple ends, the target is , and the tlincalli can't use the spiked chain against another target.

Sting

Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 6 () Piercing damage plus 14 () Poison damage, and the target must succeed on a DC 14 Constitution saving throw or be for 1 minute. If it fails the saving throw by 5 or more, the target is also while . The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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