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Monster

Tooth-N-Claw

Medium Fiend · Lawful Evil

Sleeping Dragon's Wake
Armor Class 15
Hit Points 45 (7d8 + 14)
Speed Walk 50 ft.
CR 3
STR 17 +3
DEX 12 +1
CON 14 +2
INT 6 -2
WIS 13 +1
CHA 6 -2

Traits

Keen Hearing and Smell

Tooth-N-Claw has advantage on Wisdom () checks that rely on hearing or smell.

Pack Tactics

Tooth-N-Claw has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't .

Actions

Bite

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 () Piercing damage plus 7 () Cold damage.

Freezing Breath Recharge 5

Tooth-N-Claw exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 () Cold damage on a failed save, or half as much damage on a successful one.
Confirmation

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