Armor Class
15
Tooth-N-Claw
Medium Fiend · Lawful Evil
Hit Points
45 (7d8 + 14)
Speed
Walk 50 ft.
CR
3
Traits
Keen Hearing and Smell
Tooth-N-Claw has advantage on Wisdom () checks that rely on hearing or smell.
Pack Tactics
Tooth-N-Claw has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't .
Actions
Bite
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 () Piercing damage plus 7 () Cold damage.
Freezing Breath Recharge 5
Tooth-N-Claw exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 () Cold damage on a failed save, or half as much damage on a successful one.