Armor Class
16
Topaz Dragon Wyrmling
Medium Dragon · Chaotic Neutral
Hit Points
33 (6d8 + 6)
Speed
Walk 30 ft., Fly 60 ft., Swim 30 ft.
CR
2
Traits
Amphibious
The dragon can breathe both air and water.
Actions
Bite
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 () Piercing damage plus 2 () Necrotic damage.
Desiccating Breath Recharge 5
The dragon exhales yellowish necrotic energy in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw. On a failed save, the creature takes 21 () Necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn't weakened.