Armor Class
12
Tough
Small, Medium Humanoid · Neutral
Hit Points
32 (5d8 + 10)
Speed
Walk 30 ft.
CR
1/2
Traits
Pack Tactics
The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the condition.
Actions
Mace
Melee Attack +4, reach 5 ft. 5 () Bludgeoning damage.
Heavy Crossbow
Ranged Attack +3, range 100/400 ft. 6 () Piercing damage.