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Monster

Tough

Small, Medium Humanoid · Neutral

Monster Manual (2024) Page 307
Armor Class 12
Hit Points 32 (5d8 + 10)
Speed Walk 30 ft.
CR 1/2
STR 15 +2
DEX 12 +1
CON 14 +2
INT 10 +0
WIS 10 +0
CHA 11 +0

Traits

Pack Tactics

The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the condition.

Actions

Mace

Melee Attack +4, reach 5 ft. 5 () Bludgeoning damage.

Heavy Crossbow

Ranged Attack +3, range 100/400 ft. 6 () Piercing damage.
Confirmation

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