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Monster

Tough Boss

Small, Medium Humanoid · Neutral

Monster Manual (2024) Page 307
Armor Class 16
Hit Points 82 (11d8 + 33)
Speed Walk 30 ft.
CR 4
STR 17 +3
DEX 14 +2
CON 16 +3
INT 11 +0
WIS 10 +0
CHA 11 +0

Traits

Pack Tactics

The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the condition.

Actions

Multiattack

The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer

Melee Attack +5, reach 5 ft. 12 () Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.

Heavy Crossbow

Ranged Attack +4, range 100/400 ft. 13 () Piercing damage.
Confirmation

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