Armor Class
16
Tough Boss
Small, Medium Humanoid · Neutral
Hit Points
82 (11d8 + 33)
Speed
Walk 30 ft.
CR
4
Traits
Pack Tactics
The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the condition.
Actions
Multiattack
The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
Warhammer
Melee Attack +5, reach 5 ft. 12 () Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.
Heavy Crossbow
Ranged Attack +4, range 100/400 ft. 13 () Piercing damage.