Armor Class
10
Tri-flower Frond
Medium Plant · Unaligned
Hit Points
11 (2d8 + 2)
Speed
Walk 5 ft.
CR
1/2
Actions
Multiattack
The tri-flower frond uses its orange blossom, then its yellow blossom, and then its red blossom.
Orange Blossom
The tri-flower frond chooses one creature it can see within 5 feet of it. The target must succeed on a DC 11 Constitution saving throw or be for 1 hour. While in this way, the target is . At the end of each minute, the target can repeat the saving throw, ending the effect on itself on a success.
Yellow Blossom
The tri-flower frond chooses one creature it can see within 5 feet of it. The target must succeed on a DC 11 Dexterity saving throw, or it is covered with corrosive sap and takes 5 Acid damage at the start of each of its turns. Dousing the target with water reduces the Acid damage by 1 point per pint or flask of water used.
Red Blossom
Melee Weapon Attack +2 to hit, reach 5 ft., one creature. 2 () Piercing damage, and the target is (escape DC 11). Until this grapple ends, the target takes 5 () Poison damage at the start of each of its turns. The red blossom can grapple only one target at a time. Another creature within reach of the tri-flower frond can use its action to end the grapple on the target.