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Monster

Two-Headed Cerberus

Medium Monstrosity · Lawful Evil

Mythic Odysseys of Theros Page 215
Armor Class 12
Hit Points 39 (6d8 + 12)
Speed Walk 40 ft.
CR 2
STR 15 +2
DEX 14 +2
CON 14 +2
INT 3 -4
WIS 13 +1
CHA 6 -2

Traits

Aggressive

As a bonus action, the cerberus can move up to its speed toward a hostile creature that it can see.

Multiheaded

The cerberus can't be , and it has advantage on saving throws against being knocked .

Pack Tactics

The cerberus has advantage on an attack roll against a creature if at least one of the cerberus's allies is within 5 feet of the creature and the ally isn't .

Actions

Multiattack

The cerberus makes two bite attacks.

Bite

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Piercing damage plus 2 () Fire damage.

Breath Weapon Recharge 5

The cerberus exhales a 15-foot cone of molten rock. Each creature in the cone must make a DC 12 Dexterity saving throw, taking 10 () Fire damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is also by the hardening rock. A creature can make a DC 12 Strength () check as an action, freeing itself or a creature within reach from the rock on a success. The rock has AC 17 and 10 hit points, and it is immune to fire, poison, and Psychic damage.
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