Armor Class
12
Two-Headed Crocodile
Large Beast · Unaligned
Hit Points
19 (3d10 + 3)
Speed
Walk 20 ft., Swim 30 ft.
CR
1
Traits
Hold Breath
The two-headed crocodile can hold its breath for 15 minutes.
Two Heads
The two-headed crocodile has advantage on Wisdom () checks and on saving throws against being , , , , , and knocked .
Wakeful
When one of the crocodile's heads is asleep, its other head is awake.
Actions
Multiattack
The two-headed crocodile makes two attacks with its bite.
Bite
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 () Piercing damage, and the target is (escape DC 12). Until this grapple ends, the target is , and that head of the crocodile can't bite another target.