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Monster

Two-Headed Crocodile

Large Beast · Unaligned

Infernal Machine Rebuild Page 89
Armor Class 12
Hit Points 19 (3d10 + 3)
Speed Walk 20 ft., Swim 30 ft.
CR 1
STR 15 +2
DEX 10 +0
CON 13 +1
INT 2 -4
WIS 10 +0
CHA 5 -3

Traits

Hold Breath

The two-headed crocodile can hold its breath for 15 minutes.

Two Heads

The two-headed crocodile has advantage on Wisdom () checks and on saving throws against being , , , , , and knocked .

Wakeful

When one of the crocodile's heads is asleep, its other head is awake.

Actions

Multiattack

The two-headed crocodile makes two attacks with its bite.

Bite

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 () Piercing damage, and the target is (escape DC 12). Until this grapple ends, the target is , and that head of the crocodile can't bite another target.
Confirmation

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