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Monster

Ulitharid

Large Aberration · Lawful Evil

Mordenkainen Presents: Monsters of the Multiverse Page 249
Armor Class 15
Hit Points 127 (17d10 + 14)
Speed Walk 30 ft.
CR 9
STR 15 +2
DEX 12 +1
CON 15 +2
INT 21 +5
WIS 19 +4
CHA 21 +5

Traits

Creature Sense

The ulitharid is aware of the presence of creatures within 2 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's intelligence score, but can't sense anything else about it. A creature protected by a spell, a spell, or similar magic can't be perceived in this manner.

Magic Resistance

The ulitharid has advantage on saving throws against spells and other magical effects.

Psionic Hub

If an elder brain establishes a psychic link with the ulitharid, the elder brain can form a psychic link with any other creature the ulitharid can detect using its Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the ulitharid and the elder brain. The ulitharid can maintain its psychic link with the elder brain regardless of the distance between them, so long as they are both on the same plane of existence. If the ulitharid is more than 5 miles away from the elder brain, it can end the psychic link at any time (no action required).

Actions

Tentacles

Melee Weapon Attack +9 to hit, reach 10 ft., one creature. 27 () Psychic damage. If the target is Large or smaller, it is (escape DC 14) and must succeed on a DC 17 Intelligence saving throw or be until this grapple ends.

Extract Brain

Melee Weapon Attack +9 to hit, reach 5 ft., one Humanoid by the ulitharid. 55 () Piercing damage. If this damage reduces the target to 0 hit points, the ulitharid kills the target by extracting and devouring its brain.

Mind Blast Recharge 5

The ulitharid magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 17 Intelligence saving throw or take 31 () Psychic damage and be for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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