Armor Class
18
Umber Hulk
Large Monstrosity · Chaotic Evil
Hit Points
93 (11d10 + 33)
Speed
Walk 30 ft., Burrow 20 ft.
CR
5
Traits
Tunneler
The umber hulk can burrow through solid rock at half its Burrow Speed and leaves a 10-foot-diameter tunnel in its wake.
Actions
Multiattack
The umber hulk makes three Rend attacks.
Rend
Melee Attack +8, reach 10 ft. 12 () Slashing damage.
Bonus Actions
Confusing Gaze Recharge 5
WIS Save DC 14, each creature in a 30-foot Cone [Area Of Effect].
Failure: The target can't take Reactions until the start of the umber hulk's next turn, and the target rolls to determine what it does on its next turn:
list
list-hang-notitle
item
1-4
The target does nothing.
item
5-6
The target takes no action or Bonus Action and uses all its movement to move in a random direction.
item
7-8
The target makes a melee attack against a random creature within its reach or does nothing if it can't make such an attack.
Failure: The target can't take Reactions until the start of the umber hulk's next turn, and the target rolls to determine what it does on its next turn:
list
list-hang-notitle
item
1-4
The target does nothing.
item
5-6
The target takes no action or Bonus Action and uses all its movement to move in a random direction.
item
7-8
The target makes a melee attack against a random creature within its reach or does nothing if it can't make such an attack.