Armor Class
11 + the level of the spell (natural armor)
Undead Spirit
Medium Undead · Unaligned
Hit Points
30 (Ghostly and Putrid only) or 20 (Skeletal only) + 10 for each spell level above 3rd
Speed
Walk 30 ft., Fly 40 ft. ((ghostly only; hover))
CR
—
Traits
Incorporeal Passage (Ghostly Only)
The spirit can move through other creatures and objects as if they were Difficult Terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes Force damage for every 5 feet traveled.
Festering Aura (Putrid Only)
Any creature, other than you, that starts its turn within 5 feet of the spirit must succeed on a Constitution saving throw against your spell save DC or be until the start of its next turn.
Actions
Multiattack
The spirit makes a number of attacks equal to half this spell's level (rounded down).
Deathly Touch (Ghostly Only)
Melee Weapon Attack your spell attack modifier to hit, reach 5 ft., one creature. + summonSpellLevel Necrotic damage, and the creature must succeed on a Wisdom saving throw against your spell save DC or be of the undead until the end of the target's next turn.
Grave Bolt (Skeletal Only)
Ranged Spell Attack your spell attack modifier to hit, range 150 ft., one target. + summonSpellLevel Necrotic damage.
Rotting Claw (Putrid Only)
Melee Weapon Attack your spell attack modifier to hit, reach 5 ft., one target. + summonSpellLevel Slashing damage. If the target is , it must succeed on a Constitution saving throw against your spell save DC or be until the end of its next turn.