Armor Class
11 + the spell's level
Undead Spirit
Medium Undead · Neutral
Hit Points
30 (Ghostly and Putrid only) or 20 (Skeletal only) + 10 for each spell level above 3
Speed
Walk 30 ft., Fly 40 ft. ((hover; Ghostly only))
CR
—
Traits
Festering Aura (Putrid Only)
CON Save DC equals your spell save DC, any creature (other than you) that starts its turn within a 5-foot Emanation originating from the spirit.
Failure: The creature has the condition until the start of its next turn.
Failure: The creature has the condition until the start of its next turn.
Incorporeal Passage (Ghostly Only)
The spirit can move through other creatures and objects as if they were Difficult Terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes Force damage for every 5 feet traveled.
Actions
Multiattack
The spirit makes a number of attacks equal to half this spell's level (round down).
Deathly Touch (Ghostly Only)
Melee Attack Bonus Equals Your Spell Attack Modifier, reach 5 ft. + summonSpellLevel Necrotic damage, and the target has the condition until the end of its next turn.
Grave Bolt (Skeletal Only)
Ranged Attack Bonus Equals Your Spell Attack Modifier, range 150 ft. + summonSpellLevel Necrotic damage.
Rotting Claw (Putrid Only)
Melee Attack Bonus Equals Your Spell Attack Modifier, reach 5 ft. + summonSpellLevel Slashing damage. If the target has the condition, it has the condition until the end of its next turn.