Armor Class
16
Undercity Medusa
Medium Monstrosity · Neutral Evil
Hit Points
120 (16d8 + 48)
Speed
Walk 30 ft.
CR
6
Traits
Magic Resistance
The medusa has advantage on saving throws against spells and other magical effects.
Surprise Attack
During the first round of combat, the medusa has advantage on attack rolls against any creature that is , and it deals an extra 10 () damage each time it hits such a creature with an attack.
Actions
Multiattack
The medusa makes two claw attacks. It can also use Petrifying Gaze before or after making these attacks.
Claw
Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 () Slashing damage.
Petrifying Gaze
The medusa fixes its gaze on one creature within 60 feet of it that it can see and that can see its eyes. The target must make a DC 14 Constitution saving throw. If the saving throw fails by 5 or more, the creature is instantly . Otherwise, a creature that fails the save begins to turn to stone and is . The creature must repeat the saving throw at the end of its next turn, becoming on a failure or ending the effect on a success. The petrification lasts until the creature is freed by a spell or similar magic.