Armor Class
16
Underworld Cerberus
Large Monstrosity · Lawful Evil
Hit Points
104 (11d10 + 44)
Speed
Walk 60 ft.
CR
6
Traits
Aggressive
As a bonus action, the cerberus can move up to its speed toward a hostile creature that it can see.
Multiheaded
The cerberus can't be , and it has advantage on saving throws against being knocked .
Pack Tactics
The cerberus has advantage on an attack roll against a creature if at least one of the cerberus's allies is within 5 feet of the creature and the ally isn't .
Actions
Multiattack
The cerberus makes three bite attacks.
Bite
Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 () Piercing damage plus 3 () Fire damage.
Breath Weapon Recharge 5
The cerberus exhales a 30-foot cone of molten rock. Each creature in the cone must make a DC 15 Dexterity saving throw, taking 21 () Fire damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is also by the hardening rock. A creature can make a DC 15 Strength () check as an action, freeing itself or a creature within reach from the rock on a success. The rock has AC 17 and 20 hit points, and it is immune to fire, poison, and Psychic damage.