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Monster

Underworld Cerberus

Large Monstrosity · Lawful Evil

Mythic Odysseys of Theros Page 215
Armor Class 16
Hit Points 104 (11d10 + 44)
Speed Walk 60 ft.
CR 6
STR 19 +4
DEX 12 +1
CON 18 +4
INT 10 +0
WIS 16 +3
CHA 9 -1

Traits

Aggressive

As a bonus action, the cerberus can move up to its speed toward a hostile creature that it can see.

Multiheaded

The cerberus can't be , and it has advantage on saving throws against being knocked .

Pack Tactics

The cerberus has advantage on an attack roll against a creature if at least one of the cerberus's allies is within 5 feet of the creature and the ally isn't .

Actions

Multiattack

The cerberus makes three bite attacks.

Bite

Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 () Piercing damage plus 3 () Fire damage.

Breath Weapon Recharge 5

The cerberus exhales a 30-foot cone of molten rock. Each creature in the cone must make a DC 15 Dexterity saving throw, taking 21 () Fire damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is also by the hardening rock. A creature can make a DC 15 Strength () check as an action, freeing itself or a creature within reach from the rock on a success. The rock has AC 17 and 20 hit points, and it is immune to fire, poison, and Psychic damage.
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