Armor Class
12
Unicorn
Large Celestial · Lawful Good
Hit Points
97 (13d10 + 26)
Speed
Walk 50 ft.
CR
5
Traits
Legendary Resistance (3/Day)
If the unicorn fails a saving throw, it can choose to succeed instead.
Magic Resistance
The unicorn has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The unicorn makes one Hooves attack and one Radiant Horn attack.
Hooves
Melee Attack +7, reach 5 ft. 11 () Bludgeoning damage.
Radiant Horn
Melee Attack +7, reach 5 ft. 9 () Radiant damage.
Legendary Actions
Charging Horn
The unicorn moves up to half its Speed without provoking , and it makes one Radiant Horn attack.
Shimmering Shield
The unicorn targets itself or one creature it can see within 60 feet of itself. The target gains 10 () Temporary Hit Points, and its AC increases by 2 until the end of the unicorn's next turn. The unicorn can't take this action again until the start of its next turn.