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Monster

Unicorn

Large Celestial · Lawful Good

Monster Manual (2024) Page 313
Armor Class 12
Hit Points 97 (13d10 + 26)
Speed Walk 50 ft.
CR 5
STR 18 +4
DEX 14 +2
CON 15 +2
INT 11 +0
WIS 17 +3
CHA 16 +3

Traits

Legendary Resistance (3/Day)

If the unicorn fails a saving throw, it can choose to succeed instead.

Magic Resistance

The unicorn has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The unicorn makes one Hooves attack and one Radiant Horn attack.

Hooves

Melee Attack +7, reach 5 ft. 11 () Bludgeoning damage.

Radiant Horn

Melee Attack +7, reach 5 ft. 9 () Radiant damage.

Legendary Actions

Charging Horn

The unicorn moves up to half its Speed without provoking , and it makes one Radiant Horn attack.

Shimmering Shield

The unicorn targets itself or one creature it can see within 60 feet of itself. The target gains 10 () Temporary Hit Points, and its AC increases by 2 until the end of the unicorn's next turn. The unicorn can't take this action again until the start of its next turn.
Confirmation

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